![]() ![]() ![]() ![]() Some of the issues in the original game were caused by our lack of experience / lack of early funding, whereas others were caused by the constraints remaining faithful to the design of a game dating back to 1994. The studio would go on to describe these struggles as a learning experience: While the game received mixed reviews, Goldhawk later commented about how they struggled to balance staying faithful to the original X-COM while still making a playable game. Rather than implement realistic 3D graphics, Goldhawk instead built Xenonauts with a 2D isometric art style, emulating PC strategy games of the 90s. The original game, released in 2014, was a spiritual successor to the old school X-COM: UFO Defense, and offered nostalgic gamers an alternative to Firaxis Games’ rebooted XCOM series. The demo, according to a statement on GoG.com, is described as being a “free public pre-alpha” of what will eventually become the final product that is “intended for gameplay and stability testing.” You can download and try it for yourself on the official website, though the GoG Galaxy client is required to play. Goldhawk Interactive has debuted a demo for the upcoming sequel Xenonauts 2. ![]()
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